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Table 1 A summary of the evaluation components of wearer-LLP interaction

From: Human factors considerations of Interaction between wearers and intelligent lower-limb prostheses: a prospective discussion

 

Direct Wearer-LLP Interaction

Indirect Wearer-LLP Interaction through UCIs

Definition

Example evaluation methods

Definition

Example evaluation methods

Efficiency

Required mental efforts and demands from walking with the device

NASA-TLX** [62]; EEG** [63]; fNIRS ** [64]; AVF** [65]; Pupillometry [66]; Skin conductance [67]

Time and effort needed to complete the tuning task

Tuning duration [68]; Lostness [69]

Use Error

Insufficient understanding of system behavior

Self-report, expert judgments [70]

Improperly tuning the parameters that make the device less safe to use

Step-by-step analysis [71]; Expert judgments [72]

Learnability

Speed of learning and improvement over time

Walking performance over time

Speed of learning and improvement over time

Performance over time [68]

Memorability

—*

Re-establishment of the knowledge

Knowledge of the UCI after some time [68]

Satisfaction

The subjective feeling of whether the LLP has fulfilled the needs

TAPES** [73]; PEQ** [74]; PEmbS-LLA** [75]; Think-aloud [76]

The subjective feeling of whether the interface is pleasant to use

SUS** [77]; interview; Think-aloud [76]

  1. *The memorability criterion is less applicable to human-machine interaction in walking and thus not discussed here
  2. **Note: NASA-TLX = NASA Task Load index; EEG = Electroencephalogram; fNIRS = Functional Near-infrared Spectroscopy; AVF = Attentional Visual Field; TAPES = Trinity Amputation and Prosthesis Experience Scales; PEQ = Prosthesis Evaluation Questionnaire; PEmbS-LLA = Prosthesis Embodiment Scale for Lower Limb Amputees; SUS = System Usability Scale