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Table 3 Detail on reported technical problems across participants (n = 5) throughout the intervention

From: Feasibility of a home-based home videogaming intervention with a family-centered approach for children with cerebral palsy: a randomized multiple baseline single-case experimental design

Technical issue

# of times reported

Time to resolve

Modality to resolve

Participant prevented from playing ≥ 4 days

Game freezing or “stuck” (i.e. video is frozen and requires reset)

5

within 48 h (n = 2)

Remotely

No

5 days (n = 2)

Remotely (n = 1)

In person (n = 1)

Yes

8 days (n = 1)

Remotely

Yes

Mini games not unlocking after achieving the required level

2

within 48 h

Remotely

No

System not identifying interactions with one of the mixed reality items (i.e. the maraca) correctly

1

Not resolved

Remote solution not available. By the time a software update for this issue would be ready, the participant would have finished the intervention

No, but prevented from playing Bootle Band (Appendix 3)