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Table 2 Participants’ demographic characteristics

From: Feasibility of a home-based home videogaming intervention with a family-centered approach for children with cerebral palsy: a randomized multiple baseline single-case experimental design

ID

Sex

Age (years)

Participating parent

MACS level

Most affected side

Diagnosis

Videogame experiencea

1

M

13

Mother

III

Left

Quadriplegia*

No

2

M

8

Mother

II

Right

Hemiplegia*

Plays sometimes

3

F

8

Mother

III

Right

Triplegia*

Plays sometimes

4

M

11

Mother

III

Right

Triplegia*

Plays sometimes

5

M

7

Mother

II

Left

Hemiplegia**

Plays every week

6

F

8

Mother

I

Left

Hemiplegia*

Plays sometimes

7

F

7

Father

III

Right

Quadriplegia*

No

8

M

10

Mother

I

Left

Hemiplegia*

Plays sometimes

9

M

9

Mother

II

Left

Hemiplegia**

Plays sometimes

10

M

13

Mother

III

Left

Hemiplegia**

Plays every week

11

M

10

Mother

I

Left

Hemiplegia*

Plays every week

12

M

12

Mother

II

Left

Triplegia**

Plays every week

13

M

10

Mother

II

Right

Hemiplegia*

Plays every week

14

F

16

Father

III

Left

Quadriplegia*

Plays sometimes

15

F

12

Mother

II

Right

Triplegia*

Plays sometimes

  1. aMovement or hand-held controller. M, male; F, female; MACS, Manual Ability Classification System. *as reported by the parent or **by a therapist who had treated the child in the past