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Fig. 2 | Journal of NeuroEngineering and Rehabilitation

Fig. 2

From: Feasibility of a home-based home videogaming intervention with a family-centered approach for children with cerebral palsy: a randomized multiple baseline single-case experimental design

Fig. 2

Participants’ individual playtimes throughout the intervention (n = 13). Red symbol represents participants with technical issues preventing them from playing ≥ 4 days at some point in the 8 week play cycle. Black symbol represents technical barriers solved within 48 h

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