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Table 5 Bout information and percentage of successfully dodged obstacles

From: A gamified virtual environment intervention for gait rehabilitation in Parkinson’s Disease: co-creation and feasibility study

 

Duration

Obs. Fx

Distractors

Visibility

P1

P2

P3

P4

Day 1 – City

B1

5’

30”

Cars and construction noise

No limitation

100%

66,67%

33,33%

88,89%

B2

5’

30”

Cars and construction noise

No limitation

88,89%

77,78%

44,44%

88,89%

B3

5’

30”

Cars and construction noise

No limitation

100%

77,78%

55,56%

77,78%

B4

5’

30”

Cars and construction noise

No limitation

88,89%

100%

N/A

100%

Day 2 – Countryside

B1

7’

25”

Animals on side; foxes crossing path

No limitation

57,14%

87,50%

81,25%

93,75%

B2

7’

25”

Animals on side; foxes crossing path

Moderate limitation

93,75%

62,50%

75%

81,25%

B3

7’

25”

Animals on side; foxes crossing path

Moderate limitation

81,25%

62,50%

56,25%

75%

Day 3 – Park

B1

9’

20”

Birds and footballs

No limitation

81,48%

65,38%

76,92%

57,69%

B2

9’

20”

Birds and footballs

Severe limitation

85,18%

46,15%

53,85%

43,75%

  1. B: Bout; Obs. Fx: Obstacle Frequency; P: Participant; ‘: minutes; “: seconds;