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Table 3 Virtual setup

From: Immersive VR for upper-extremity rehabilitation in patients with neurological disorders: a scoping review

Study

HMD device

Control modality

Custom virtual env

Game engine

Explicit audio use

Kamm et al. 2023 [43]

Oculus Quest 2

Hand controllers

Yes

n.r

No

Heinrich et al. 2022 [30]

Oculus Rift CV1

Infrared camera (Leap Motion) hand/fingers tracking

Yes

Unity

No

Park et al. 2021 [31]

HTC Vive

n.r

Yes

n.r

No

Won et al. 2021 [39]

Oculus Rift

Hand controllers (held in unaffected hand)

Yes

Unity

No

Erhardsson et al. 2020 [32]

HTC Vive

Hand controllers (attached with velcro straps)

No

 

No

Marin-Pardo et al. 2020 [33]

Oculus Rift CV1

Electromyography (EMG) controller

Yes

Unity

No

Lee et al. 2020 [34]

HTC Vive

Hand controllers (held in affected hand)

No

 

No

Weber et al. 2019 [35]

Oculus Rift

Hand controllers (held in unaffected hand and fastened to the wrist)

No

 

No

Vourvopoulos et al. 2019 [36]

Oculus Rift DK1

Electroencephalography (EEG) Brain Computer Interface (BCI)

Yes

Unity

Yes—auditory feedback (ambient + events sound)

Osumi et al. 2019 [40]

Oculus Rift

Infrared camera (Leap motion) hand/fingers tracking

Yes

n.r

No

Huang et al. 2018 [37]

Oculus Rift DK2

Hand rehabilitation robotic device

Yes

Unity

No

Chau et al. 2017 [41]

HTC Vive

Hand controllers (strapped to the upper-arm/residual forearm) + myoelectric (EMG) controller

No

 

Yes—to provide cues to the participants for guiding the experiment

Osumi et al. 2017 [42]

Oculus Rift

Infrared camera (Kinect and Leap Motion) for arm movements detection

Yes

Unity

Yes—auditory feedback

  1. n.r. not reported, EEG electroencephalography, EMG electromyography, fMRI functional magnetic resonance imaging, BCI brain computer interface